

We also once tried to find out, same table, what the path of least resistance would be, this included lots of temperature calculations considerations of pressure, etc. In the case of Watery Sphere that is to all sides equally. In the case of Tidal Wave that is downwards. It can also speak with aquatic animals as if using a speak with animals. Each creature in that area must make a Dexterity saving throw. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous. It has hearing and darkvision out to a range of 120 feet. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the type you had previously chosen. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. In the case of Tsunami that is away from you. You have resistance to acid, cold, fire, lightning, or thunder damage until the start of your next round. You unleash a crushing wave of water in a 100 foot cone from a point you choose. Visuals of underwater-effects at my table.įollowing that there is displacement conjured by some form of force, I as the DM narrate this as the conjured water displacing the already present water - pushing it out to all sides or in the direction of the force. When you reach 14th level you can summon forth the terrible wrath of the sea. Underwater combat rules can be found in the PHB (198) which includes modifiers to weapon attacks but nothing specific regarding spells (creatures and objects immersed in water have resistance to fire damage, difficulties for V and S component use may arise).įor spellcasting you should also consider Visibility Underwater as explained in the DMG (117). There may be some contention about what "off the ground" entails. However, Watery Sphere can hover but no more than 10 feet off the ground.


None of the spells you list would be affected by being underwater.Īll of the spells' effects occur. A spell only does what it says in the description.
